/*
	File: IceTile.h
	Author: Nolan McGlynn( GearMonster1 )
	Class: SGP1 1303
	Purpose: To manage the needs of the Ice tile within the game
*/
#pragma once

#include "tile.h"
#include "../../SGD_Wrappers/SGD_Math.h"

class CIceTile :
	public CTile
{

public:

	CIceTile(void);

	~CIceTile(void);
	

	// Send in the Vector as to which the entity entered the Ice with
	// and then it will be scaled up in spped within the function
	void SetIceVector( tVector2D IceVector );

	// Returns the modified IceVector back
	inline tVector2D GetIceVector( void ) { return m_vIceVector; }

private:

	tVector2D m_vIceVector;
};

